
Gridfall demo
A downloadable game
Gridfall
FPS / tower defence / horde survival — Unreal Engine 5, PC, single-player
Concept
A hybrid FPS and tower defence game set in a collapsing city. The player defends the last functioning power station from zombie waves — fighting directly in first person while placing powered defences.. The goal is to keep players switching between action and strategy, never relying on one alone.
Core Pillars
- Fight in first person — shooting, reloading, sprinting stays tense and active
- Build under pressure — place walls/turrets on a grid mid-wave
- Protect infrastructure — the power station is the objective, not just survival
- Manage limited power — power cost prevents unlimited building
- Adapt each wave — escalating pressure forces rebuilding and repositioning
Setting & Tone
A survivor defends their colony's last power station in a ruined, collapsed city. Zombies are drawn to its noise and energy. Tone is dark, gritty, and industrial — urgency and fragility over heroism.
Core Loop
Build defences → spend power → fight the wave → zombies damage player/station/defences → collect drops → repair/rebuild → earn power → next wave.
- Lose if: the power station is destroyed, or the player dies
- Currently: survive as long as possible
- Planned: clearer win condition (restore power, evacuate after N waves)
Playtest Survey Link
http://GridFall.dev.com/PlayerTest-Survey-Form
GitHub Link
Key Mechanics
| System | Notes |
|---|---|
| Movement / Shooting / Reload / Sprint | WASD: Move LMB: Shoot RMB: Aim LShift: Sprint R: Reload Space: Jump C: Crouch -Cant sprint while reloading |
| Build mode (TAB) | Left-click to place, mouse wheel to zoom |
| Defences | Wall (blocks, high HP), Turret (auto-damage, low HP), Microwave Turret (slows, doesn't attack) |
| Power station | Main objective; zombies target it when unblocked |
| Resources | Power (building), Ammo (weapon), Health (survival) |
| Updated | 3 days ago |
| Status | Prototype |
| Authors | DuckPeak, Remiss Studios |
| Genre | Shooter |



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